To win a round, the player must use his or her character's attack moves to damage the opponent, and block or dodge the opponent's attacks. If two players knock each other out at the same time, a double K.O. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent. The first player to defeat the entire opposing team wins the match and moves on to the next battle. The winning fighter regains a segment of health in proportion to the remaining time. When one player drives the other player's health bar to zero, that match is over, and the losing player's next fighter takes over. At the start of each battle, the first fighter of both player's team begins with a full health bar. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent.Įach battle consists of an elimination match between your team and your opponent's team. The first player to defeat the entire opposing team wins the match and moves on to the next opponent. When a fighter is knocked out their partner tags in to replace him or he automatically. Tagging out can be done while idle or blocking only. Both players can freely tag in their reserve fighters by holding back and pressing A and B together, unless they has been knocked out. At the start of each round, the first fighter of both player's team begins with a full health bar. If a single player loses to the computer, the game is over and the player must continue to rematch the recent opponent.Įach battle consists a single round between your team and your opponent's team. The first player to win 2 rounds wins the match and moves on to the next opponent. The first player to drive the other player's health bar to zero wins the round. At the start of each round, both player's life or health bars are full. If you want to select less than 3 fighters in in Team play (2 in Tag) you can press the Option button to end your selection.Įach battle consists of 3 rounds between you and your opponent. Super moves in this mode do require motions like these, but only once instead of twice, as if a special move would be performed.Īfter selecting Tourny mode, you must select a Game Type and than a Style(see below) before selecting your fighter(s). For example, commands will be made only by pressing the button while pushing on the joystick. Note, though, that if the ABLE option in the Battle Config menu, in Set Up mode, is set to ON, it will take a single joystick move, combined with the punch/kick button, to trigger special moves. Jump diagonally forwards, possibly over your opponent's head, switching directions.īlock an imminent attack, or move away from your opponent. If you are standing on the opposite side, reverse directions. If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.įor this reason, all movelists assume that your character in standing on the left side, facing right.If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.But it is more important to think in terms of relative direction. The joystick works intuitively in that pressing left will generally move your character left, and pressing right will generally move your character right. To temporary pause or resume the game, press the button. Lightly tapping the button performs weak attacks while pressing a button down performs strong attacks. The length of the button press determines the strength of the punch or kick. Pressing the button will make a player perform a punch attack, while pressing the button will make a character perform a kick attack. Capcom: The Match of the Millennium is a four-button fighter.
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